Conceptual Design of Interactive Virtual Museum Using Artificial Intelligence and Virtual Reality

Authors

  • Najwa Azahra Putri Universitas Pembangunan Nasional "Veteran" Jakarta

Keywords:

Virtual Museum, Virtual Reality, article, Artificial Intelligence, Conceptual Design, Cultural Preservation

Abstract

Traditional museums face challenges in preserving fragile artifacts and providing immersive experiences due to physical limitations and accessibility issues. This study aims to develop a conceptual design of an interactive virtual museum that integrates virtual reality and artificial intelligence to enhance cultural preservation and public engagement. The research adopts a descriptive qualitative design with a literature-based methodology, focusing on the analysis and synthesis of previous studies related to virtual museums and immersive technologies. The conceptual design emphasizes four main components: a virtual reality module that provides an interactive 3D museum environment, an artificial intelligence module that offers adaptive guidance and recommendations, a database module that stores digital artifacts and interaction records, and a user interface that connects visitors with the system. The results present a comprehensive conceptual framework that illustrates how virtual reality and artificial intelligence can be combined to create a more engaging and accessible museum experience. The study concludes that integrating these technologies offers an innovative solution for digital cultural preservation, enabling people to explore museum collections without physical constraints while maintaining educational and historical values. This conceptual design serves as a foundation for future research and practical implementation of virtual museum systems that promote both cultural sustainability and technological advancement

References

J. Q. H. Yap, Z. Kamble, A. T. H. Kuah, and D. Tolkach, “The impact of digitalisation and digitisation in museums on memory-making,” Current Issues in Tourism, vol. 27, no. 16, pp. 2538–2560, 2024, doi: 10.1080/13683500.2024.2317912.

Z. Gao and T. Braud, “VR-driven museum opportunities: digitized archives in the age of the metaverse,” Artnodes, vol. 2023, no. 32, pp. 1–14, 2023, doi: 10.7238/artnodes.v0i32.402462.

C. C. de Araújo, F. de L. dos S. Nunes, and J. M. X. N. Teixeira, “User Experience Evaluation in Virtual Museum Tours: A Scoping Review (2014-2024),” Journal of the Brazilian Computer Society, vol. 31, no. 1, pp. 717–729, Jan. 2025, doi: 10.5753/jbcs.2025.5715.

T. P. Kersten, F. Tschirschwitz, and S. Deggim, “Development of a virtual museum including a 4D presentation of building history in virtual reality,” in International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, International Society for Photogrammetry and Remote Sensing, Feb. 2017, pp. 361–367. doi: 10.5194/isprs-archives-XLII-2-W3-361-2017.

Y. Chen, T. Tang, X. Chen, Y. Li, Q. Liu, and X. Wang, “VirtuNarrator: Crafting museum narratives via spatial layout in creating customized virtual museums,” Visual Informatics, p. 100257, Sep. 2025, doi: 10.1016/j.visinf.2025.100257.

M. Kiourexidou and S. Stamou, “Interactive Heritage: The Role of Artificial Intelligence in Digital Museums,” Electronics (Switzerland), vol. 14, no. 9, May 2025, doi: 10.3390/electronics14091884.

A. N. Hijazi and H. Baharin, “The Effectiveness of Digital Technologies Used for the Visitor’s Experience in Digital Museums. A Systematic Literature Review from the Last Two Decades,” International Journal of Interactive Mobile Technologies, vol. 16, no. 16, pp. 142–159, 2022, doi: 10.3991/ijim.v16i16.31811.

B. D. Oladokun, Y. A. Ajani, B. C. N. Ukaegbu, and E. A. Oloniruha, “Cultural Preservation Through Immersive Technology: The Metaverse as a Pathway to the Past,” Preservation, Digital Technology and Culture, vol. 53, no. 3, pp. 157–164, Oct. 2024, doi: 10.1515/pdtc-2024-0015.

M. K. Bekele and E. Champion, “A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage,” Front Robot AI, vol. 6, Sep. 2019, doi: 10.3389/frobt.2019.00091.

W. Zhao, L. Su, and F. Dou, “Designing virtual reality based 3D modeling and interaction technologies for museums,” Heliyon, vol. 9, no. 6, Jun. 2023, doi: 10.1016/j.heliyon.2023.e16486.

P. Gutowski and Z. Klos-Adamkiewicz, “Development of e-service virtual museum tours in Poland during the SARS-CoV-2 pandemic,” in Procedia Computer Science, Elsevier B.V., 2020, pp. 2375–2383. doi: 10.1016/j.procs.2020.09.303.

A. Soraya and Y. Sigit Martyastiadi, “Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia,” International Journal of Creative and Arts Studies, vol. 6, 2021.

A. S. Hackenbroich, G. Taylor, and R. Williams, “Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits,” Digital Applications in Archaeology and Cultural Heritage, vol. 29, Jun. 2023, doi: 10.1016/j.daach.2023.e00267.

G. Resta, F. Dicuonzo, E. Karacan, and D. Pastore, “THE IMPACT OF VIRTUAL TOURS ON MUSEUM EXHIBITIONS AFTER THE ONSET OF Covid-19 restrictions: visitor engagement and long term PERSPECTIVES,” SCIRES-IT, vol. 11, no. 1, pp. 151–166, 2021, doi: 10.2423/i22394303v11n1p151.

S. Aufenanger et al., “Immersive virtual reality learning environments for higher education: A student acceptance study,” Computers and Education: X Reality, vol. 7, Dec. 2025, doi: 10.1016/j.cexr.2025.100105.

O. Shlyakhetko, S. Fedushko, M. Gregus, and L. Brych, “Smart Exhibits: AI Integration in Modern Museums,” in Procedia Computer Science, Elsevier B.V., 2025, pp. 754–761. doi: 10.1016/j.procs.2025.03.097.

Y. Wang and Y. Li, “Application of Artificial Intelligence Algorithm in Indoor Virtual Display System,” in Procedia Computer Science, Elsevier B.V., 2023, pp. 1294–1301. doi: 10.1016/j.procs.2023.11.069.

P. Ariya, S. Khanchai, K. Intawong, and K. Puritat, “Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums,” Computers and Education: X Reality, vol. 7, Dec. 2025, doi: 10.1016/j.cexr.2025.100112.

C. Ciurea and F. G. Filip, “Collaboration in the AI Era - Creative AI and Virtual Exhibitions,” in Procedia Computer Science, Elsevier B.V., 2025, pp. 198–204. doi: 10.1016/j.procs.2025.08.025.

N. Mustika, S. Suhaeb, Mirfan, A. Aman, A. M. A. K. Parewe, and N. Lachlan, “Virtual Tour Web System as a Guide and Entrepreneurial Tool for Tourism in Selayar,” APTISI Transactions on Technopreneurship, vol. 7, no. 2, pp. 663–675, Jul. 2025, doi: 10.34306/att.v7i2.574.

F. Zhang, “Virtual space created by a digital platform in the post epidemic context: The case of Greek museums,” Heliyon, vol. 9, no. 7, Jul. 2023, doi: 10.1016/j.heliyon.2023.e18257.

S. Sylaiou and C. Fidas, “Virtual Humans in Museums and Cultural Heritage Sites,” Applied Sciences (Switzerland), vol. 12, no. 19, pp. 1–21, Oct. 2022, doi: 10.3390/app12199913.

C. Khundam and F. Nöel, “Evaluation of adaptive interaction systems for virtual museum development,” Trends in Sciences, vol. 18, no. 24, Dec. 2021, doi: 10.48048/tis.2021.1405.

C. Ciurea, P. Pocatilu, and S. V. Oprea, “Attractiveness of Virtual Exhibitions in Cultural Institutions in the Post-pandemic Context: A Case Study,” in Procedia Computer Science, Elsevier B.V., 2023, pp. 308–315. doi: 10.1016/j.procs.2023.07.042.

Z. J. Long and A. Fuad, “Perancangan Dan Implementasi Museum Virtual Untuk Edukasi Dan Sosialisasi Kebudayaan Tionghoa Benteng Dari Kota Tangerang,” Scientica Jurnal Ilmiah Sain dan Teknologi, p. 956, Aug. 2024.

J. Pykett, K. Facer, C. Valladares-Celis, and B. Williamson, “Virtual flying carpets and digital disaster rooms: Towards a critical analysis of immersive speculative environments in Museums of the Future,” Futures, vol. 172, Sep. 2025, doi: 10.1016/j.futures.2025.103643.

E. Spiers et al., “Estrangement, immersion, and the future: Designing the speculative environments of the virtual reality ‘Museum of the Future,’” Futures, vol. 138, Apr. 2022, doi: 10.1016/j.futures.2022.102922.

Downloads

Published

2024-07-16

How to Cite

Putri, N. A. (2024). Conceptual Design of Interactive Virtual Museum Using Artificial Intelligence and Virtual Reality . Journal of Computer Science and Research (JoCoSiR), 2(3), 75–81. Retrieved from https://journal.aptikomsumut.org/index.php/jocosir/article/view/99